Description
This book contains no setting and is designed to be a toolbox to tell your own stories
and the Two Thousand Worlds
You have flown this route countless times already and have experienced everything possible (and impossible) on these flights: technical malfunctions
players to make choices that will tip the story towards Peace or World War
PHASE 3: Clean Up
AVATAR FIRE NATION RISING Playmat This book contains no settingThe Day of the Black Sun is approaching, creating a pivotal moment in the Hundred Year War. Will the Fire Nation earn the upper hand, or will the Heroes gain a strategic advantage? In this cooperative card and dice game, join forces with ang, Katara, Sokka, Toph, and Zuko to utilize the solar eclipse; work together to position your powers; and claim victory in three final battles that will stop the Fire Nation and restore balance to the world! Ages:
Exchange/Return Notes
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