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MIR: Harbinger of Night Secret Lair These adventures can be run

SKU 383739400
4.8
Description

These adventures can be run as one-shot games

you either draw two train cards from the deck or discard train cards to claim a route between two cities

Departure Into The Unknown

It contains all the dice that you need to play the game and channel the celestial power of Azyr

Can you defeat the ravaging orcs and bring back peace and prosperity to your people

MIR: Harbinger of Night Secret Lair These adventures can be runAt the beginning of your upkeep, put a 1 1 counter on each creature.

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