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Old Gods of Appalachia RPG: Come Hell or High Water Trains and supporting articles for GMs

SKU 48469279957
4.2
Description

and supporting articles for GMs

and an image gallery

Please note that while we strive to provide accurate details

You'll discover how to awaken your psychic abilities

Whether it's the sinister SG-Ultra Magnus or the mighty IDW-Tarn

Old Gods of Appalachia RPG: Come Hell or High Water Trains and supporting articles for GMsYou know the rule of three, dont you? Well, following this rule, this book brings you three additions to your game: an in depth look at a few of the places you know and love from the Old Gods of Appalachia podcast, a handful of new places to be added to any adventure or campaign, and several complete adventures you can easily pick up and run. And, like all rules of three, theres a little something surprising tucked in: a short chapter all about

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